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Uncharted 3 Game Script

B1MHhjczoGh1xZHP2CHevXUiyONOs0Bg/promo248150003' alt='Uncharted 3 Game Script Compiler' title='Uncharted 3 Game Script Compiler' />Uncharted 3 Game ScriptingIs she going to settle down I seriously doubt it Meet the star behind Uncharted The Lost Legacys Chloe. With treasure hunter Chloe as its hero, Uncharted The Lost Legacy was never going to be boring, but damn did that game know how to bring the feels as well as the archaeological action. By partnering up our favorite rebel with the kick ass mercenary Nadine we got to see Chloe at her very best, and even glimpse the gooey middle hiding under the hard as nails shell. So much of the success of the story rests on the performer that gives Chloe her soul, and thats Claudia Black. Star of Stargate SG 1, Farscape and Pitch Black as well as basically every massive game youve ever loved, shes played Chloe since the character first appeared in Uncharted 2. Anyone concerned about the absence of Nathan Drake in this latest entry into the Uncharted series neednt have worried. For Uncharted Drakes Fortune on the PlayStation 3, Walkthrough by YuGiOhFm2002. XygHYycA/hqdefault.jpg' alt='Uncharted 3 Game Scripts' title='Uncharted 3 Game Scripts' />Uncharted 3 Game Script ListChatting to her on the phone in Los Angeles, you quickly realize shes whip smart and just as in love with Chloe as the biggest Uncharted fan ever could be. Image Sony Computer EntertainmentGames. Radar You must get recognized for your acting, do people recognize your voice too Claudia Black Not so much on the phone, its more in person. Now that Im blonde people will have this reaction. I can sense energetically that theyre trying to figure something out and as soon as I open my mouth which is a life lesson theyre like oh my god its you. Where you excited that you, and Chloe, got the chance to be the star of an Uncharted adventureAbsolutely. Chloe is one of my all time favorite characters. They all become like children and we dont like to pick favorites but there was always this if youll pardon the pun Uncharted territory with her. Even though her backstory was quite rich to begin with for Uncharted 2 there were a lot of elements to play with given her history with Nate and her history as a swashbuckler  what I find so exciting about the opportunity to work on a Naughty Dog game is they honor and prioritize everything that happens in the relational field. Thats what interests me in life and as an actor as well. Im always looking for whats underneath everything. I never felt comfortable as a child when I could tell people were saying things that they didnt mean. Thats been a lifelong exploration for me of trusting my gut and trying to understand whats really going on. We really get to play with that with Chloe. Reggae Blogspot. Theres an interesting unfolding of who she is with an unlikely partnership and I think Naughty Dog is really great at figuring out where the inherent tension is and where the potential is for growth, for the individuals and for the relationship. Thats always really juicy terrain. Where the things that we find out about Chloes past and her relationship with her father, were things youve known since Uncharted 2 No, I didnt know what her heritage was, this was all a big discovery. Its kind of like working from what I hear on a Woody Allen film. You dont get the full script, youre just given scenes and you play them and in the context youre given. Thats been the process with Chloe and its entirely non linear. Well do a scene that everyone has agreed on and then we wait for the developers to let the storytellers know where we need to go next and then the cutscenes evolve from there. While Shaun Escayg creative director and writer on The Lost Legacy and others had a better sense of what their intentions were and where they wanted to head, we were just engaging with these scenes on pure faith. It was interesting to learn more and more about Nadine because Chloe has only known about her professionally and its an interesting choice to choose her for this mission. With all the skills that Chloe has shes kind of messy and makes things up as she goes a long and Nadine is very heavily motivated, skilled and trained, and its interesting to see that pairing. I like playing in universes where if violence is involved the people actually do get hurt. Chloe doesnt apologise for her fighting style, she tries to take the lead throughout the game and Nadine will just subvert her and do her own thing. Thats a nice reality to play with, that this isnt the military, theyre not following protocols, theyre renegades, so what happens in that space when people are not beholden to each other, theyre just on the same mission as mercenaries. Image Sony Computer EntertainmentThe relationship between Nadine and Chloe felt so natural, how do you capture that spontaneity when youre recording They are key elements to the process that Naughty Dog uses and thats put them at the forefront in a lot of ways. They decided from the beginning that in order to get interesting chemistry you really do need to be in the room with one another. Thats a lot more expensive, theres a lot more movable pieces which can make for a more difficult scheduling situation and yet they knew that if they had people actually moving together in the mo cap set that they would be able to humanize what they would then have to animate. So were giving them so much data by just moving and interacting that it ultimately gives the result they wanted to achieve, that it seems and feels organic. Another element thats very key to their process is allowing for flexibility. Encouraging the actors Im so far from being in the realm of deserving a writers credit but they will allow us to fill the spaces and the moments. Its a dream to work with directors who believe that actors can convey a lot without opening their mouths. So all of that, working on the in motion capture, the playfulness of it, combining all of these disciplines of theater, film, television and voice over really deepens the relationships. Then the key ingredient for me is always who Im in the sandbox with and its just add water with Laura Bailey, its just instant connection and instant chemistry. Theres just so much playfulness and thoughtfulness and collaboration. As soon as Ive got someone I can collaborate with, then I know I feel safe to just let the character run me rather than the other way around. The community seems to have really warmed to Chloe. Do you find shes the character that most people relate to of all your work in game Shes a flawed person and weve made, from the beginning, no apology about that. Chloe just has that element of unpredictability that keep her fresh and interesting and playful and shes flawed. I have fun with her and I hope, and it sounds like, that conveys. Shes just super fun. Thats what people direct you to do in life, the advice that people give you is do what lights you up, go where the fun is, do what youre passionate about and Chloe just gives me this wonderful opportunity to be childish and inappropriate. Whats interesting and striking a balance in this particular game is that Chloe is having to grow up and Nadine is kind of forcing her to. Now shes working with someone whos going to hold her to things and have certain expectations of her that Nate wouldnt. Because shes never stayed in relationship long enough to be really seen, there are layers to her that are revealed in this game that couldnt possibly have been revealed before. Which parts of the script do you enjoy performing most Some of those reaction things, if theres a place to really own them and make them quintessentially Chloe, those become fun. Some of them are weird as an actor because we dont die and come back to life usually though I have heard some odd stories from people in real life I like surprising myself.